
A good idea, but the execution is just terrible. Unintuitive, useless, mess, garbage, shit.

I can't tell you how frustrating it is to have the game crash while my last save is months away. This game does not seem to have very good programming. Why does Germany get to conquer Switzerland when I'm the one who took over all their land? Why does Japan get to conquer the BE when it has the least territory conquered out of all of us? Random allies deciding what happens with conquered territories. If you manage to defend Libya and grab Egypt, this basically means that Germany only has the Eastern front to consider seriously, and that basically means the rest of the game is decided as early as 1942. North Africa decides the game if you are playing as Italy/Axis.

I've had my army give out on me 3 or 4 times because something with the supply lines was b0rked, without it being clear what the problem was, exactly. However, it is not always clear how these supply lines work, what is causing them not to work, what to do to make them work again and etc. I think this adds a whole array of tactical and strategic considerations which adds to the game overall. I don't disagree with the notion of having to create and defend my supply lines in order to maintain my military overseas. I had to retreat back to Tel Aviv and in the meantime BE was able to come to the aid of Oman and take back Saudi. Example: the might of the Italian army could not beat Oman because my supply lines were going through Saudi Arabia. Otherwise, get ready for your army to become really useless, really quickly.

Which is useful.if you are fighting in Europe, and your ally/puppet is a European state. Apparently when there is a puppet state's territory between you and your own supply lines, you are supplied by them instead. Supply lines going through puppet/allied territory. More micro-management crap that we don't need in this game.

This is with Semper Fi and For the Motherland.Ī list of annoying and broken things about this fun, albeit flawed game:
